OWL

OWL - Open Windowing Library


OpenGLContext

It’s a simple class letting you use OpenGL (GPU) graphics in your project. It has 1 function:

Example of usage:

OWL::Window window;
OWL::OpenGLContext context;
window.setContext(context);

glclearColor(1.0f, 0.0f, 0.0f, 1.0f); 
glclear(GL_COLOR_BUFFER_BIT);
/* clears the main buffer with red color */

context.swapBuffers(); 
/* swaps the main buffer with the buffer used by window */